VRay 1.5 RC3 for 3ds max6/7/8/9/32bit/64bit/汉化补丁
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下一篇 2006-11-05 12:33:47
/ 个人分类:VRAY
- 文件大小: 15 MB
- 文件版本: v1.5
- 开发商: 来源网络
- 文件来源: 网络
- 界面语言: 简体中文
- 运行平台: Win9X/Win2000/WinXP
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安装时选择"software license key",最后用crack文件夹中的keymaker.exe激活.图腾cg博客-|$F"?rg1z0o2AB
如果过去安装过VRay1.47.03以上版本应该可直接使用.
更新列表:
Build 1.50.RC3 (18 Oct 2006)图腾cg博客|E IU9uA:|
==============================
New features:
]a!I+O$eN102180(*) Support for 3dsmax R9 32- and 64-bit versions.
&|,vx5I&Dl102180(*) The V-Ray shading SDK is now a part of the V-Ray installation.图腾cg博客C#J V(LN2v
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera.
It-QQ/I"wR102180(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs.图腾cg博客t nc"AS
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.
Modified features:
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]-}102180(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect.图腾cg博客7r%M~!i:k:GZ
(*) The V-Ray presets file name can now be changed from the default.
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c102180(*) Better memory management for large HDR maps in VRayHDRI.
4Bw&je3a^6yd.x102180(*) VRayLightMtl has an option to use an opacity map.图腾cg博客5E!J0{| Lc3] l
(*) The V-Ray converter scrīpt now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts.
ulw8d/Q3S102180(*) VRayMtl now can show the diffuse texture map in the viewport.图腾cg博客$T1F,t|2Vp)Xh XI
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual".
Known issues:
`&IZ,L}X tF102180(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.
Bug fixes:
0U m.N-X$w~"f h+~102180(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.图腾cg博客
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(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.图腾cg博客x;[&y)py)b)q:~
(*) Particle Flow material IDs were not taken into consideration.
5{a%H a"^102180(*) VRayFur crashed when the source object did not contain a mesh.
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w9dN;P y102180(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing.
%WKE1ikNF&e102180(*) Some problems when creating a VRayLight with Dome type were fixed.
!R0a |Wz6Pd102180(*) Fixed a potential crash with the viewport display of the VRaySun.图腾cg博客](p)_-|A
(*) Using the light cache with crop/blowup rendering could cause a crash.
2b!e+[c7i+_3s*t102180(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.图腾cg博客|E0C.[C}.r
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.
sno}u?102180(*) In ppt mode the alpha channel for transparent objects was not correct.
1SCjhOYy102180(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.图腾cg博客&A8E+^#g
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(*) Replaced the '·' character for automatically generated UIs with regular '.' since '·' may be a special character on some versions of Windows (e.g. Japanese).图腾cg博客Xud%j5t
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.
&aZZ{_102180(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.图腾cg博客L?7p^~5|
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.图腾cg博客(\ ~@&a+zXDn
(*) The renderer did not list environment maps and the override material as subanims.
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F/urTv102180(*) The irradiance map viewer would crash when merging maps from the command line.
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\102180(*) The dome light did not list its dome texture map as sub-anim for Track View.图腾cg博客Teh4sj ^qu
(*) Crop rendering did not work in the V-Ray VFB.图腾cg博客*y,g}p;ky2v'g'^
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.图腾cg博客UYXCT/v3Vy
(*) Rendering will be aborted if an error occurs while writing a .vrimg file.
)@bE'T9HU102180(*) vrimg2exr failed if -dataWindow option is specified and the image is empty.
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Q#IS%M102180(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering.
ph#l8{Z!O^102180(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.图腾cg博客;{el#dg9L#dY
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.图腾cg博客6y(BEvn_cm8m
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in Maxscrīpt with the VRayShadow shadow type.
.fcjh7S4ot8};g102180(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.图腾cg博客 vB9yS,~/E iWo
(*) Export to a .vrmesh file did not take edited normals into account.图腾cg博客
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(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.图腾cg博客q$N.v}/V
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.图腾cg博客/GbcCP
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.
#k{@4b"Hm102180(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.图腾cg博客|R vO]9f
(*) RPC objects did not render correctly with the VRayPhysicalCamera.
@B_}Po102180(*) VRayWireColor element produced wrong results with transparent objects.
Vy)iW.s:m102180(*) VRayLight in Dome mode produced wrong results with matte/shadow objects.图腾cg博客C|4U
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(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.
#^n^MjCnVj,w$h?102180(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.
\v4HXhpL]102180(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.
L h_({qQ102180(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.
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汉化补丁